Tactical Role-playing
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Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
genre that combines core elements of
role-playing video games A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
with those of tactical (
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
or
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
)
strategy video games Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
. The formats of tactical RPGs are much like traditional
tabletop role-playing games A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
and
strategy games A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisio ...
in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from
skirmish wargame A man-to-man wargame (also known as a skirmish wargame) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at ...
s such as ''
Chainmail Chain mail (properly called mail or maille but usually called chain mail or chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. It was in common military use between the 3rd century BC and ...
'', which were primarily concerned with combat.


Game design

This
subgenre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a Category of being, category of literature, ...
of
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s principally refers to games which incorporate elements from
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
s as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. And like other RPGs, death is usually temporary. But this genre incorporates strategic gameplay such as tactical movement on an isometric grid. Unlike traditional RPGs which are traditionally single-player, some tactical RPGs feature
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
play, such as ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony ...
''. A distinct difference between tactical RPGs and traditional RPGs is the lack of exploration; for instance, ''Final Fantasy Tactics'' does away with the third-person exploration of towns and dungeons that is typical in a ''Final Fantasy'' game. In ''Final Fantasy Tactics'', instead of exploration, there is an emphasis on battle strategy. Players are able to build and train characters to use in battle, utilizing different classes, including
warriors A warrior is a person specializing in combat or warfare, especially within the context of a tribal or clan-based warrior culture society that recognizes a separate warrior aristocracies, class, or caste. History Warriors seem to have be ...
and magic users, depending on the game. Characters normally gain
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s from battle and grow stronger, and are awarded secondary experience points which can be used to advance in specific character classes. Battles have specific winning conditions, such as defeating all enemies or surviving a certain number of turns, that the player must accomplish before the next map will become available. In between battles, players can access their characters to equip them, change classes, train them, depending on the game.


History

A number of early
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s used a tactical form of combat, such as ''
Tunnels of Doom ''Tunnels of Doom'' is a role-playing video game programmed by Kevin Kenney for the TI-99/4A home computer and published by Texas Instruments on December 31, 1982. It was available in two formats: cartridge with accompanying disk and cartridge wi ...
'' (1982) and '' Ultima III: Exodus'' (1983), as well as ''The Dragon and Princess'' (1982) and '' Bokosuka Wars'' (1983), which introduced party-based, tiled combat to America and Japan, respectively. Further, tactical RPGs are descendants of
tabletop role-playing game A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
s and
wargames ''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follows Dav ...
, such as ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' and ''
Chainmail Chain mail (properly called mail or maille but usually called chain mail or chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. It was in common military use between the 3rd century BC and ...
'', which were mainly tactical in their original form. Nevertheless, much of the development of tactical RPGs has diverged on each side of the Pacific, and the term "tactical RPG" is sometimes reserved only for those titles that were created in Japan.


8-bit origins in the East (1982–1990)

One of the earliest Japanese RPGs,
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
's ''The Dragon and Princess'', released
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
's
PC-8001 The is a line of personal computers developed for the Japanese market by NEC. The PC-8001 model was also sold in the United States and Canada as the PC-8001A. Original models of the NEC PC-8001B (or sometimes the NEC PC-8000) were also sold in so ...
home computer platform in 1982.
Translation
This game can also be considered a precursor to the tactical RPG genre. It used a combat system where, following a
random encounter A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
, the game transitioned to a separate, graphical, overhead battle screen, and tactical turn-based combat ensued. That same year, in 1982, ''Tunnels of Doom'' used a similar combat system; as did ''Ultima III: Exodus'' released in 1983. During the
8-bit In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
era, ''Bokosuka Wars'', a computer game developed by Koji Sumii for the
Sharp X1 The , sometimes called the Sharp X1 or CZ-800C, is a series of home computers released by Sharp Corporation from 1982 to 1988. It is based on a Zilog Z80 CPU. The RGB display monitor for the X1 had a television tuner, and a computer screen c ...
in 1983 and ported to the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES) by
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of ...
in 1985, was responsible for laying the foundations for the tactical RPG genre, or "simulation RPG" genre as it is known in Japan, with its blend of role-playing and
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisio ...
elements. The game revolves around a king who must recruit soldiers and lead his army against overwhelming enemy forces, while each unit gains experience and
levels up An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
along the way. It is also considered to be an early prototype
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
game. Another notable early example of the genre was Kure Software Koubou's 1988
PC-8801 The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the three major Japane ...
strategy RPG, '' Silver Ghost'', which was cited by
Camelot Software Planning (doing business as Camelot Software Planning) is a Japanese video game developer established in 1990 under the name Sega CD4, but quickly renamed to Sonic! Software Planning. Named after Sonic the Hedgehog, they were closely involved with Se ...
's Hiroyuki Takahashi as inspiration for the '' Shining'' series of tactical RPGs. According to Takahashi, ''Silver Ghost'' was "a simulation action type of game where you had to direct, oversee and command multiple characters."Behind The Scenes – Shining Force
''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a United Kingdom, UK-based, multi-format video games magazine, covering video game console, console, handheld game, handheld, PC game, PC and Arcade games. The first issue was released in December 2002 and t ...
''
Unlike later tactical RPGs, however, ''Silver Ghost'' was not
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
, but instead used real-time strategy and
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
elements. It also featured a
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cli ...
interface, to control the characters using a cursor. A similar game released by Kure Software Koubo that same year was ''First Queen'', a unique hybrid between a real-time strategy, action RPG, and strategy RPG. Like an RPG, the player can explore the world, purchase items, and level up, and like a
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
, it focuses on recruiting soldiers and fighting against large armies rather than small parties. The game's "Gochyakyara" ("Multiple Characters") system let the player control one character at a time while the others are controlled by computer AI that follow the leader, and where battles are large-scale with characters sometimes filling an entire screen.
Translation
''
Master of Monsters ''Master of Monsters'' is a turn-based strategy game developed by SystemSoft for the MSX and NEC PC8801. It was ported to a variety of consoles and PCs including the PC Engine CD, NEC PC9801, and Sega Genesis/Mega Drive. While it never had ...
'', developed by SystemSoft and released in 1989 for the
MSX2 MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
, added fantasy characters and magic attacks to the gameplay of the wartime combat ''
Daisenryaku is a series of war strategy video games by SystemSoft and SystemSoft Alpha in Japan. The series debuted in Japan in 1985 with exclusively for the NEC PC-98. Games in the franchise have been released for many platforms including the PC-88, X1, ...
'' series, which had instead opted for tanks, planes, and other vehicles of real-world modern combat. ''Master of Monsters'' also added experience bars for the character units, a concept which would be adapted and popularized by later console-based series like ''
Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and five spinoffs. Game ...
''. Unlike many other early titles in the genre, ''Master of Monsters'' made its way to the west via a port to the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
in 1991, albeit only in North America. However, the genre did not become prolific until
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
published the game that set the template for
tactical wargame Tactical wargames are a type of wargaming, wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or company (military unit), companies. These units are rated based on types a ...
RPGs, '' Fire Emblem: Ankoku Ryū to Hikari no Tsurugi''. Developed by
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
and released exclusively in Japan for the Nintendo
Famicom The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
in 1990, ''
Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and five spinoffs. Game ...
'' would become an archetype for the whole genre, establishing gameplay elements that are still used in tactical RPGs today, though many of these elements were influenced by earlier RPGs and
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisio ...
s. Combining the basic concepts from games like ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' and simple
turn-based strategy A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when pla ...
elements that the development team gained experience with in their 1988 release ''
Famicom Wars is a wargame developed by Nintendo and Intelligent Systems and published by Nintendo for the Famicom. It was released on August 12, 1988 in Japan. It was later re-released on Virtual Console. It is the first game in the ''Wars'' series. Gamepl ...
'', Intelligent Systems created a hit, which spawned many sequels and imitators. It introduced unique features such as how the characters were not interchangeable pawns but each of them were unique, in terms of both class and stats, and how a character who runs out of
hit point Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
s would usually remain dead forever. The latter mechanic was used to introduce a
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
storyline to the genre, where different
multiple endings A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * ''Cliff Hanger''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantasy ...
are possible depending on which characters are alive or dead, a concept still used in recent games such as '' Shin Megami Tensei: Devil Survivor'', and '' Final Promise Story''. However, it was not until the release of '' Fire Emblem: The Blazing Blade'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
, many years later, that the series was introduced to Western gamers, who until then were more familiar with localized precursors like ''
Nobunaga's Ambition is a series of turn-based grand strategy role-playing simulation video games. The original game was one of the first in its genre, being released in March 1983 by the Japanese video game developer Koei. ''Nobunaga's Ambition'' takes place during ...
'', as well as later tactical RPGs partially influenced by ''Fire Emblem'', including the ''Shining'' and ''Ogre'' series and ''Final Fantasy Tactics'', and
Nippon Ichi is a Video gaming in Japan, Japanese video game developer and video game publisher, publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mas ...
games like ''
Disgaea is a series of tactical role-playing video games created and developed by Nippon Ichi. The series debuted in Japan on January 30, 2003, with '' Disgaea: Hour of Darkness'', later re-released as ''Disgaea: Afternoon of Darkness'' and ''Disgaea DS ...
''.Game Design Essentials: Fire Emblem
Gamasutra


Eastern console history (1991–present)


16-bit consoles

During the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
generation, among the first imitators was ''
Langrisser is a fantasy tactical role-playing video game series created by Masaya Games. The main development team is Career Soft, first as Team Career within Masaya Games for the first three games and then as an independent studio for ''Langrisser IV'' ...
'' by NCS/Masaya, first released for the Mega Drive / Genesis in 1991. It was translated for North American release and retitled ''
Warsong ', known as ''Warsong'' in North America, is a tactical role-playing game developed by Nippon Computer Systems (NCS). The first in the ''Langrisser'' series, it blended tactical warfare with RPG elements, similar to the ''Fire Emblem'' series. ...
''. The ''Langrisser'' series differed from ''Fire Emblem'' in that it used a general-soldier structure instead of controlling main characters. ''Langrisser'', too, spawned many sequels, none of which were brought to North America. ''Langrisser'' set itself apart from other tactical RPGs in its time with larger-scale battles, where the player could control over thirty units at one time and fight against scores of enemies. Since ''
Der Langrisser ''Langrisser II'' is a tactical role-playing game for the Sega Mega Drive console. It is the sequel to ''Langrisser'', and was never released outside Japan. ''Langrisser II'' was remade for the Super Famicom by Masaya as ''Der Langrisser'', whic ...
'' in 1994, the series offered non-linear branching paths and
multiple endings A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * ''Cliff Hanger''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantasy ...
. The player's choices and actions affected which of four different paths they followed, either aligning themselves with one of three different factions or fighting against all of them. Each of the four paths leads to a different ending and there are over 75 possible scenarios. ''Langrisser III'' introduced a relationship system similar to dating sims. Depending on the player's choices and actions, the feelings of the female allies will change towards the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, who will end up with the female ally he is closest with. ''
Master of Monsters ''Master of Monsters'' is a turn-based strategy game developed by SystemSoft for the MSX and NEC PC8801. It was ported to a variety of consoles and PCs including the PC Engine CD, NEC PC9801, and Sega Genesis/Mega Drive. While it never had ...
'' was a unique title by SystemSoft. Where ''Langrisser'' and ''Fire Emblem'' used a square-based grid, ''Master of Monsters'' used a hexagonal grid. Players could choose one of four different Lords to defend their Towers and areas on the grid by building an army of creatures to destroy the opposing armies. This game had a sequel for the PlayStation called ''Master of Monsters: Disciples of Gaia'', which had limited success and was criticized for its slow gameplay. Both ''Warsong'' and ''Master of Monsters'' were cited as the inspirations behind the 2005
turn-based strategy A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when pla ...
computer RPG, ''
The Battle for Wesnoth ''The Battle for Wesnoth'' is a free and open-source turn-based strategy video game with a high fantasy setting, designed by Australian-American developer David White and first released in June 2003. In ''Wesnoth'', the player attempts to build ...
''.The Battle for WesnothTranslation
, MeriStation
The first game in the long-running ''
Super Robot Wars ''Super Robot Wars'', known in Japan as is a series of tactical role-playing video games produced by Bandai Namco Entertainment, formerly Banpresto. Starting out as a spinoff of the ''Compati Hero'' series, the main feature of the franchise is ...
'' series is another early example of the genre, initially released for the Game Boy in 1991. Another influential early tactical RPG was
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's ''
Shining Force is a 1992 turn-based tactical role-playing game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements. The game has been repeatedly re-released: in Sega Smash Pack Vol ...
'' for the Sega Genesis, which was released in 1992. ''Shining Force'' used even more console RPG elements than earlier games, allowing the player to walk around towns and talk to people and buy weapons. It spawned sequels, ''
Shining Force II is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993. Its storyline is not directly connected to the original '' Shining Force'', although a Game Gear title '' Shining Force Gaiden: Fin ...
'' for Sega Genesis and '' Shining Force CD'' for Sega CD, besides the Shining Force Gaiden 1, 2 and 3 for Sega Game Gear and Shining Force III for Sega Saturn. The game's creator,
Camelot Software Planning (doing business as Camelot Software Planning) is a Japanese video game developer established in 1990 under the name Sega CD4, but quickly renamed to Sonic! Software Planning. Named after Sonic the Hedgehog, they were closely involved with Se ...
's Hiroyuki Takahashi, cited Kure Software Koubou's 1988 tactical RPG, ''Silver Ghost'', as his inspiration. One game released solely in Japan for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES), ''
Bahamut Lagoon is a 1996 tactical role-playing game developed and published by Square for the Super Famicom. ''Bahamut Lagoon'' was released on the Virtual Console in Japan on September 29, 2009 for the Wii and on February 5, 2014 for the Wii U. Gameplay ''B ...
'', began Square's (now
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
) famous line of tactical RPGs. Four games from the '' Ogre Battle'' series have been released in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
. The first was '' Ogre Battle: March of the Black Queen'' was released for the SNES in 1993 and was more of a real-time strategy RPG in which the player forms character parties that are moved around a
map A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
in real-time. When two parties meet, the combat plays out with minimal user interaction. The game is notable for introducing a moral
alignment Alignment may refer to: Archaeology * Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks * Stone alignment, a linear arrangement of upright, parallel megalithic standing stones Biology * Structu ...
system that not only affects the gameplay but where tactical and strategic decisions influence the outcome of a non-linear branching storyline, which is affected by factors such as the moral alignments of the troops used to liberate a city, whether to keep certain liberated cities guarded, making popular or unpopular decisions, concentrating power among just a few units, making deals with thieves, and a general sense of justice. These factors lead to one of 13 possible endings, alongside other factors such as how many and which units are used, how battles are fought, the army's reputation, player character's alignment and charisma, and secrets discovered.Ogre Battle
, RPG Fan
The sequel, '' Tactics Ogre: Let Us Cling Together'', was originally a 1995 SNES game that was not released outside Japan. It was later ported to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, along with ''Ogre Battle: March of the Black Queen''. Both of the PlayStation re-releases were marketed in North America by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
, as was '' Ogre Battle 64: Person of Lordly Caliber'' for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
. ''Tactics Ogre's'' gameplay is more similar to the genre of tactical RPGs that ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony ...
'' belongs to (which was developed by former members of
Quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ever ...
and created/written/directed by Yasumi Matsuno), complete with battles taking place on Isometric projection, isometric grids. It was also the first to bear the name "Tactics" in the title, a term gamers would come to associate with the genre. Not only are characters moved individually on a grid, but the view is isometric, and the order of combat is calculated for each character individually. The game also expanded the non-linear alignment system of its predecessor, with three types of alignments for each unit: Lawful, Neutral, and Chaos, neither of which are portrayed as necessarily good or bad. The game gives players the freedom to choose their own destiny, with difficult moral decisions, such as whether to follow a Lawful path by upholding the oath of loyalty and slaughter civilian non-player characters on the leader's command, or follow the chaotic path by following a personal sense of justice and rebelling, or instead follow a more neutral path.Tactics Ogre
RPG Fan
Such factors affect the game's ending, which is also affected by decisions such as whether to obtain the most powerful class, which can only be acquired by making a tragic sacrifice. Another feature was "Warren's Report", a type of database on the land, people, encounters and races of Valeria (similar to, but much more expansive than, the troves of knowledge in ''Mass Effect''). Although this game defined the genre in many ways, it was not widely recognized by American gamers because it was released to American audiences several years later. ''Final Fantasy Tactics'' shared some staff members with ''Tactics Ogre'' and shares many of its gameplay elements. A prequel to the original ''Tactics Ogre'', ''Tactics Ogre: The Knight of Lodis'', was later released for the Game Boy Advance. A remake of ''Let Us Cling Together'' was later released for the PlayStation Portable, PSP in 2011. In 1996, the tactical role-playing game ''Fire Emblem: Genealogy of the Holy War'' also featured a non-linear branching storyline, but instead of using an alignment system, it used a relationship system resembling dating sims that gave players the ability to affect the relationship points between different units/characters. This in turn affected both the gameplay and storyline, with the different possible relationships in the first generation of the game's plot leading to different units/characters appearing during the second generation, ultimately leading to different possible outcomes to the storyline.


32-bit consoles

The History of video game consoles (fifth generation), 32-bit era saw many influential tactical RPGs, such as Konami's 1996 ''Vandal Hearts series'', which feature branching storylines that can be altered by the player's Dialog tree, dialogue choices that lead to different endings, as well as Sega's 1997 ''Shining Force 3'', Sony Computer Entertainment, SCEI's ''Arc the Lad Collection'' (1996–1999), and Square's 1997 ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony ...
'' and 1999 ''Front Mission 3''. Konami's ''Vandal Hearts'' was an early PlayStation title that helped popularize tactical RPGs in the US. It was released by Konami and featured a 3D isometric map that could be rotated by the player. A sequel was subsequently released, also for the PlayStation, and Konami has announced a third title in development for the Nintendo DS. One of the first 32-bit tactical RPGs, ''Guardian War'', was developed by Micro Cabin and released in 1993 on the 3DO Interactive Multiplayer, Panasonic 3DO. While the game lacked in story, it included many game mechanics that are seen throughout many of the 32-bit tactical RPGs; like isometric camera rotation, interchangeable and hybridization of "jobs" or "classes" for each character, the combination of moves between characters, and the capture of NPCs and having them play on your side.
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's ''Sakura Wars'', released for the Sega Saturn in 1996, combined tactical RPG combat with dating sim and visual novel elements, introducing a Real-time game, real-time Nonlinear gameplay#Branching storylines, branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or not to respond at all within that time. The player's choice, or lack thereof, affects the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of ''Sakura Wars'' led to a wave of games that combine the RPG and dating sim genres, including ''Thousand Arms'' in 1998, ''Riviera: The Promised Land'' in 2002, and ''Luminous Arc (video game), Luminous Arc'' in 2007. ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony ...
'' was arguably the most responsible for bringing tactical RPGs to North America. Developed by former employees of
Quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ever ...
, the developer responsible for the ''Ogre Battle'' series, it combined many elements of the ''Final Fantasy'' series with ''Tactics Ogre''-style gameplay. It also expanded on the isometric grid combat of ''Tactics Ogre'' by allowing players to freely rotate the camera around the battlefield rather than keeping the camera in a fixed position. The storyline of ''Final Fantasy Tactics'' was also more linear than its predecessor, in order to provide a deeper epic narrative. Thanks to Hiroyuki Ito, lead designer on the game, it also successfully implemented a modified job system, previously used in ''Final Fantasy V'', which allowed the player to change a unit's character class at any time during the game and learn new abilities from job points earned with each class. The game was acclaimed for both its highly tactical gameplay and its well-written storyline that touches on issues such as class, privilege, religion, and politics. The game's reputation led to other developers adding the word "Tactics" to their titles to indicate the tactical RPG genre. It was later ported to the PSP as ''Final Fantasy Tactics: The War of the Lions'' and is still regarded as one of the greatest tactical RPGs of all time.Chart Toppers: Square Enix Strategizes a Hit with Final Fantasy Tactics
GameDaily


Sixth generation

On History of video game consoles (sixth generation), sixth-generation consoles, a loyal American fan-base has been established by
Nippon Ichi is a Video gaming in Japan, Japanese video game developer and video game publisher, publisher. The company was founded in 1991 and has developed several role-playing video games, most notably the ''Disgaea'' and ''Marl Kingdom'' series. Its mas ...
, makers of the PlayStation 2 games ''La Pucelle: Tactics'', ''Phantom Brave'', and ''Disgaea: Hour of Darkness''. Of these games, ''Disgaea'' has been the most successful to date, and was the second Nippon Ichi game released in North America, the first being ''Rhapsody: A Musical Adventure'' (published by Atlus). Throughout this generation, companies have recognized the large audience and popularity of these types of games, particularly Atlus and Nintendo. ''La Pucelle: Tactics'' and ''Disgaea: Hour of Darkness'', which Atlus re-released due to high demand, have become cult hits for the PlayStation 2. In 2001, ''Sakura Wars, Sakura Wars 3'' for the Dreamcast introduced a new combat system that incorporates Action game, action elements, and abandons the use of grids in favour of allowing each character to move around freely across the battlefield but with a limited number of moves each turn illustrated using a bar at the bottom of the screen. This type of combat system would later be the basis for the combat system in ''Valkyria Chronicles'', developed by much of the same team in 2008. The ''Sakura Wars'' series would not be released in the West until the fifth game, ''Sakura Wars: So Long, My Love'' (2005). The Front Mission series, ''Front Mission'' series also continued on to the PlayStation 2, with ''Front Mission 4'' and ''Front Mission 5'', the latter of which never saw a Western release, but a fan translation. The Game Boy Advance would also see the release of ''Rebelstar: Tactical Command'' (2005) by ''X-COM'' creators, Nick and Julian Gollop. The game would be highly praised for adapting the combat mechanics of the highly detailed and acclaimed PC strategy series; but would also receive criticism for sub-par presentation, a lackluster storyline, and lack of link-mode support. The game ended up receiving an average score of 77.83% at GameRankings. In early 2006, Idea Factory's ''Blazing Souls'' featured nonlinear gameplay that allows the player to progress through the game and the story in whatever order they wish. In addition, instead of having separate screens or maps for exploration and battle, the game features a seamless transition between exploration and battle. This time period also saw the Western debut of ''Fire Emblem'' in '' Fire Emblem: The Blazing Blade'' (simply titled ''Fire Emblem'' outside Japan.).


Seventh generation

On History of video game consoles (seventh generation), seventh-generation consoles,
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's ''Valkyria Chronicles (video game), Valkyria Chronicles'' (2008) for the PlayStation 3 utilizes the seventh-generation console processing power by using a distinctive anime/watercolor art style, as well as incorporating third-person shooter, third-person tactical shooter elements. After selecting a character in the overhead map view, the player manually controls him/her from a Third-person (video games), third-person view. This mechanic allows for, among others: free movement to a certain range, Free look, manual aiming with extra damage for headshots, a limited cover system, and Real-time game, real-time hazards, such as interception fire and landmines. The game has been described as "the missing link between ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony ...
'' and ''Full Spectrum Warrior''." In 2004, Konami released ''Metal Gear Acid'', which combined the stealth game elements of the ''Metal Gear (series), Metal Gear'' series with turn-based tactical RPG gameplay of games like ''Fire Emblem'', ''Final Fantasy Tactics'', and ''Disgaea'', along with the random-draw, forethought and Resource management (gaming), resource management appeal of card battles like in Konami's own ''Yu-Gi-Oh!'' games (1999 onwards).Metal Gear Acid (PSP)
, 1UP, 03/23/2005
Developer Kuju Entertainment released ''Dungeons & Dragons Tactics'' for the PlayStation Portable in 2007. The game intended to adapt the rules and mechanics of the popular table-top role-playing game, ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'', but suffered from a poor interface and awkward camera controls. The
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
title '' Shin Megami Tensei: Devil Survivor'' (2009) blended together both traditional and tactical RPG gameplay along with non-linear adventure game elements. It also featured an innovative demon auction system and a death clock system where each character has a specified time of death, with the player's actions and choices having consequences on who lives and dies.Devil Survivor And The Countdown Clock To Death
Siliconera, May 27, 2009
''Infinite Space'' (2009) by PlatinumGames, for the Nintendo DS, is a hybrid of tactical role-playing, real-time strategy and Space flight simulator game, space simulator elements, and features a nonlinear gameplay, non-linear branching narrative with numerous choices that can have dramatic consequences, and an epic scale spanning hundreds of planets. ''Radiant Historia'', released by Atlus for the Nintendo DS in 2010, combined the gameplay of traditional RPG titles with a highly tactical grid combat system, with several unique features such as a queue allowing party members to switch turns and perform combo attacks when near each other on the queue, and the manipulation of enemy positions by knocking a target onto another grid space and attack multiple targets when enemies fall onto the same grid space.Radiant Historia Gives Off a Distinct Chrono Trigger Vibe
, 1UP
The game is most notable for its unique take on the concept of Nonlinear, non-linear branching storylines, which it combines with the concepts of time travel and Multiverse, parallel universes, expanding on the ''Chrono (series), Chrono'' series. ''Radiant Historia'' takes it much further by giving players the freedom to travel backwards and forwards through a timeline to alter the course of history, with each of their choices and actions having a major effect on the timeline. The player can return to certain points in history and live through certain events again to make different choices and see different possible outcomes on the timeline. The player can also travel back and forth between two parallel timelines, and can obtain many possible parallel Multiple endings, endings.
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
's PSP version of '' Tactics Ogre: Let Us Cling Together'', released around the same time, featured a similar "World" system that allows players to revisit key plot points and make different choices to see how the story unfolds differently.
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
title ''Growlanser IV: Wayfarer of the Time'' (2012) features a unique battle system that blends turn-based and real-time strategy. The player controls each character in turn, but the actions play out in real-time. Imageepoch's upcoming ''Saigo no Yakusoku no Monogatari'' (''Final Promise Story'') for the PlayStation Portable has a strategic command-based battle system where enemies learn from previous skirmishes. The characters can also die permanently during gameplay which in turn affects the game's storyline.Tom Goldman (24 Nov 2010)
Imageepoch Unveils New Wave of JRPGs
''The Escapist (magazine), The Escapist''


Western personal computers

Many Western PC games have utilized this genre for years, as well. Western games tend to have stronger military themes, without many of the fantasy elements often found in their console (and mainly Japanese) counterparts; as well as greater freedom of movement when interacting with the surrounding environment. Notable examples include the ''Jagged Alliance (series), Jagged Alliance'' series (1994-2018) and the ''Silent Storm'' series (2003-2005), with many titles owing considerably to the ''X-COM'' series (1994-2016) of strategy games. In fact, Western PC games in the genre were largely defined by ''X-COM'' in much the same way as Eastern console games were by ''Fire Emblem''.


1990s

''Incubation: Time Is Running Out'' (1997), part of the ''Battle Isle series, Battle Isle'' series, was one of the first strategy game, strategy titles to use fully 3D computer graphics, 3D graphics and support hardware acceleration on the 3dfx#Early history, 3dfx Voodoo. Other titles in the series are mainly tactical wargames featuring vehicle combat and base capturing. The game was generally well received by critics. ''Gorky 17'' (1999, a.k.a. ''Odium'') is a tactical RPG by Polish developer Metropolis Software featuring elements of survival horror. It is also the first title in a series featuring the main character, Cole Sullivan. Later titles in the series were third-person shooters. The game's reception was mixed. ''Vantage Master'' is a series of tactical RPGs similar to ''
Master of Monsters ''Master of Monsters'' is a turn-based strategy game developed by SystemSoft for the MSX and NEC PC8801. It was ported to a variety of consoles and PCs including the PC Engine CD, NEC PC9801, and Sega Genesis/Mega Drive. While it never had ...
'' developed and published by Nihon Falcom for Microsoft Windows, beginning in 1997. The first game in the series was never released outside Japan, South Korea and Taiwan. The latest game, ''Vantage Master Portable'', was announced for the PlayStation Portable, PSP on December 20, 2007, and released on April 24, 2008. ''Jagged Alliance'' is tactical turn-based RPG series developed by ''Sir-Tech Canada''. First game was released in 1995, second in 1999.


2000s

''Shadow Watch'' (2000) is a video game adaptation of the ''Tom Clancy's Power Plays'' novel of the same name developed by Red Storm Entertainment. It has also been compared to ''X-COM'', though it features a different action point system and is missing the latter game's upgradable units. The game's reception was mixed. ''Fallout Tactics: Brotherhood of Steel'' (2001) is a Spin-off (media), spin-off of the ''Fallout (series), Fallout'' series of CRPGs by Interplay Entertainment developed by Australian company Micro Forté. Unusual for the genre is the option to choose between real-time and turn-based play, or between "Continuous Turn-Based Mode" (CTB), "Individual Turn-Based Mode" (ITB), and "Squad Turn-Based Mode" (STB) modes as the developers put it. The game even allows the player to switch modes in the middle of play. The game received generally favorable reviews from critics, though was not as well-received as the series' more traditional RPG titles. ''Soldiers of Anarchy'' (2002) is a squad-based real-time tactics computer game by German developer Silver Style Entertainment. Gameplay involves squad tactics, vehicles and a wide variety of weapons and ammunition. The game received mixed reviews from critics. ''Freedom Force (2002 video game), Freedom Force'' (2002) and its sequel, ''Freedom Force vs. the Third Reich'' (2005) - both by Irrational Games - are two examples of comic book superhero tactical RPGs that are played in real-time instead of turns. Both games received favorable reviews from critics. ''Paradise Cracked'' (2003), ''COPS 2170: The Power of Law'' (2005), ''Metalheart: Replicants Rampage'' (2004) and ''Shadow Vault'' (2004) are poorly received tactical RPGs by MiST Land South, Akella and Mayhem Studios of Russia and Slovakia, respectively. ''Paradise Cracked'' was inspired by cyberpunk works such as ''The Matrix'', ''Blade Runner'', ''Ghost in the Shell'', and Philip K. Dick novels; and ''Metalheart: Replicants Rampage'' is a post-apocalyptic cyberpunk tactical RPG inspired by ''Jagged Alliance'', ''Syndicate (computer game), Syndicate'', and ''Fallout''. ''COPS 2170: The Power of Law'' is set in the same "Reality 4.13" universe that first appeared in ''Paradise Cracked''. ''Hammer & Sickle'' (2005) is a tactical RPG co-developed by Russian companies Novik & Co and Nival Interactive, and published by CDV Software Entertainment, CDV. It is set in the ''Silent Storm'' universe and follows the events in the main series. After this came ''Night Watch (computer game), Night Watch'' (2006) and its sequel, ''Day Watch (video game), Day Watch'' (2007), also by Nival Interactive, but instead based on the Russian Sergei Lukyanenko, novels and films of the same name. All three games received mediocre-to-poor review scores despite utilizing the highly regarded Silent Storm engine, ''Silent Storm'' engine. Other titles inspired by ''Jagged Alliance'' include ''Brigade E5: New Jagged Union'' (2006) and its sequel, simply titled ''7.62'' (2007), by Russian developer Apeiron; ''Hired Guns: The Jagged Edge'' (2007) by GFI Russia; and ''Jagged Alliance: Back in Action'' by bitComposer Games. The ''Brigade E5'' series incorporates an innovative hybrid real-time system the company calls "Smart Pause Mode" in an attempt to heighten realism; ''Hired Guns: The Jagged Edge'' began its life as ''Jagged Alliance 3D'' before Strategy First withdrew the rights to the series name; and ''Jagged Alliance: Back in Action'' is a 3D, real-time video game remake, remake of ''Jagged Alliance 2''. Lastly, ''Jagged Alliance: Flashback'' was released in 2014 following a successful Kickstarter. The developer Full Control gained notoriety, however, for feuding with its backers, and the company stopped making games shortly thereafter. Additional titles inspired by ''X-COM'' include ''UFO: Aftermath'' (2003), ''UFO: Aftershock'' (2005), ''UFO: Afterlight'' (2007) and ''UFO: Extraterrestrials'' (2007) by Czech developers ALTAR Interactive and Chaos Concept; as well as ''Xenonauts'' (2014) by Goldhawk Interactive. ALTAR's ''UFO'' series features real-time play; Chaos Concept's ''UFO: Extraterrestrials'' received only mixed reviews; and ''Xenonauts'' currently has a "Very Positive" rating on Steam. The open source, cross-platform ''X-COM''-clone ''UFO: Alien Invasion'' is also under development. ''
The Battle for Wesnoth ''The Battle for Wesnoth'' is a free and open-source turn-based strategy video game with a high fantasy setting, designed by Australian-American developer David White and first released in June 2003. In ''Wesnoth'', the player attempts to build ...
'' (2005) is another ''Master of Monsters'' and ''Warsong'' clone, released under an open source license for multiple platforms. It also is continually updated.


2010s

The tactical isometric cyberpunk/fantasy RPG, ''Shadowrun Returns'' (2013), was funded via a successful crowd-sourced Kickstarter campaign that raised a total of $1.9 million for development. The game is based on the popular ''Shadowrun'' pen-and-paper setting by Jordan Weisman, and features tactical combat in a world filled with cybernetics, magic in fiction, magic and fantasy creatures. Two sequels, ''Shadowrun: Dragonfall'' (2014) and ''Shadowrun: Hong Kong'' (2015) quickly followed. An online tactical game not directly related to the previous three games, ''Shadowrun Chronicles: Boston Lockdown'', was released to less-than-positive reviews in 2015. In 2014 the tactical RPG ''The Dark Eye: Blackguards, Blackguards'' based on the German ''The Dark Eye'' pen-and-paper setting was released to mixed or average reviews. A sequel, ''Blackguards 2'', was released in 2015. 2015 saw the release of ''Invisible, Inc.'' for OS X, Windows and Linux. It has been described as a "tactical RPG that mixes stealth with procedural generation", since it introduces elements of espionage and roguelike gameplay. It received generally favorable scores from reviewers. A version for the PlayStation 4 and Nintendo Switch has been released. In March 2017 the Germany, German indie developer Overhype Studios released its tactical RPG ''Battle Brothers'' out of Early Access to generally favorable reviews. This mercenary company simulation was described as a "cleverly constructed, carefully balanced board game".


Genre blurring

Other games combine similar mechanics, but typically belong in other genres. Wargame (video games), Tactical wargames such as the ''Steel Panthers'' series (1995–2006) sometimes combine tactical military combat with RPG-derived unit advancement. ''Avalon Hill's Squad Leader'' (2000), a man-to-man wargame utilizing the ''Soldiers at War'' engine, has also been compared (unfavorably) to ''X-COM'' and ''Jagged Alliance''. ''Rebelstar (series), Rebelstar'' (1984) and ''Laser Squad'' (1988) were precursors to ''X-COM'' created by the same developer, Julian Gollop. They did not, however, feature the Experience point, statistical character development and strategic map of the later series. '' Bokosuka Wars'' (1983), a game regarded as the progenitor of the strategy/simulation RPG genre, is also difficult to clearly define. While often referred to as a strategy/simulation RPG, it is also sometimes referred to as a prototype
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
, an early reverse tower defense game,Gems In The Rough: Yesterday's Concepts Mined For Today
Gamasutra
and an early
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
. ''
Nobunaga's Ambition is a series of turn-based grand strategy role-playing simulation video games. The original game was one of the first in its genre, being released in March 1983 by the Japanese video game developer Koei. ''Nobunaga's Ambition'' takes place during ...
'' (1983) and later
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
titles as well as Capcom's ''Destiny of an Emperor'' (1989) have blurred the line between a role-playing game, turn-based grand strategy wargame, and simulation video game. Similarly, Kure Software Koubou's ''Silver Ghost'' (1988) combined elements of both tactical RPGs and action RPGs, while '' Ogre Battle: March of the Black Queen'' (1993) blurred the line between a tactical RPG and a real-time strategy. ''Metal Gear Acid'' (2004) blurs the line between a stealth game, a genre the ''Metal Gear (series), Metal Gear'' series is normally known for, along with tactical role-playing inspired by the likes of ''Fire Emblem'' and ''Final Fantasy Tactics'', infused with card gameplay found in games like Konami's own ''Yu-Gi-Oh!'' series. In addition to a turn-based tactical combat layer, the ''X-COM'' series also possesses a real-time 3D strategic layer, complete with global defensive map as well as a technology tree that the player must research in order to unlock new weapons and armor. ''Jagged Alliance 2'' features a country sector map with fortified towns and roving bands of enemies that must be defeated before entering the capital city of Meduna. ''Knights in the Nightmare'' (2009) combines elements of traditional tactical RPGs with bullet hell–style shoot 'em up gameplay. Sega's ''Valkyria Chronicles (video game), Valkyria Chronicles'' (2008) blurs the line even further by incorporating tactical RPG gameplay with both real-time strategy and Third-person shooter, third-person tactical shooter elements, including over-the-shoulder Free look, manual aiming and a cover system. This has led to the game being described by one source as "the missing link between ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony ...
'' and ''Full Spectrum Warrior''." In an interview with Eurogamer, ''X-COM'' developer Julian Gollop mentioned how surprised he was how close ''Valkyria Chronicles'' was in design to his cancelled game ''Dreamland Chronicles''. ''Infinite Space'' (2009) by PlatinumGames is a hybrid of tactical RPG, real-time strategy, and Space flight simulator game, space simulator. ''The 3rd Birthday'' (2010), the third game in the ''Parasite Eve (series), Parasite Eve'' series, features a unique blend of
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
, real-time tactical RPG, survival horror and third-person tactical shooter elements. ''Dead State'' (2014) is a turn-based RPG developed by DoubleBear Productions and Iron Tower Studios set in a zombie apocalypse scenario. Players are tasked with leading a group of survivors living in a shelter in the fictional town of Splendid, Texas. ''Dead State'' mixes tactical combat and RPG character development with survival horror and Construction and management simulation, base management elements. An "enhanced edition" was released in 2015 under the name, ''Dead State: Reanimated''.


Full-fledged CRPGs

A number of "full-fledged" computer role-playing games could also be described as having "tactical combat". Examples from the classic era of CRPGs include parts of the aforementioned ''Ultima (series), Ultima'' series beginning with '' Ultima III: Exodus'' (1983); SSI's ''Wizard's Crown'' (1985) and ''The Eternal Dagger'' (1987); the ''Realms of Arkania: Blade of Destiny, Realms of Arkania'' (1992-1996) series based on the German ''The Dark Eye'' pen-and-paper system; and the ''Gold Box'' games of the late '80s and early '90s—many of which were later ported to Japanese Video game platforms, video game systems. Other examples include Troika Games' ''The Temple of Elemental Evil (computer game), The Temple of Elemental Evil'' (2003), which features a highly accurate implementation of the ''Dungeons & Dragons'' Dnd 3.5, 3.5 edition ruleset; ''Knights of the Chalice'' (2009), which implements the d20 Open Game License; and ''Pyrrhic Tales: Prelude to Darkness'' (2002), an open world RPG featuring one continuous game world. More recent examples include ''Wasteland 2'' (2014), ''Divinity: Original Sin'' (2014) and ''The Age of Decadence'' (2015). Partly due to the success of ''Wasteland 2'', ''Divinity: Original Sin'', ''Shadowrun: Dragonfall'', ''Blackguards'' and ''Dead State'', 2014 has been labeled "the first year of the CRPG renaissance". ''Tir-nan-óg'' (beginning in 1984) is a series of role-playing video games that premiered in Japan on the NEC PC-9801, PC98 and later released for Microsoft Windows, Windows. The latest title in the series is also being released for the PlayStation 2 and PSP. ''Heroes of Jin Yong'' (1996), a Chinese role-playing game based on the popular historical Wuxia novels by Jin Yong, features a number of melee and ranged kung fu skills to train and develop, as well as a grid-based battle system. A remake of the game under the title of ''Tale of Wuxia'' was released in Chinese in 2015, and later on Steam (service), Steam in both Chinese and English in 2016.


Massively multiplayer online gaming

Several massively multiplayer online games (MMOs) have combined multiplayer online gaming with tactical turn-based combat. Examples include, ''Dofus'' (2005), ''The Continuum'' (2008), as well as the Russian game ''Total Influence Online'' (2009?). ''Tactica Online'' was a planned MMORPG that would have featured tactical combat, had development not been cancelled in 2006. ''Gunrox'' (2008), ''Poxnora'' (2006) and ''Wakfu'' (2012) are some other recent examples.


Popularity

Many tactical RPGs can be both extremely time-consuming and extremely difficult. Hence, the appeal of most tactical RPGs is to the hardcore, not casual, computer and video game player. Traditionally, tactical RPGs have been quite popular in Japan but have not enjoyed the same degree of success in North America and elsewhere. However, the audience for Japanese tactical RPGs has grown substantially in the West since the mid-90s, with PlayStation, PS1 and PlayStation 2, PS2 titles such as ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony ...
'', ''Suikoden Tactics'', ''Vanguard Bandits'' and ''
Disgaea is a series of tactical role-playing video games created and developed by Nippon Ichi. The series debuted in Japan on January 30, 2003, with '' Disgaea: Hour of Darkness'', later re-released as ''Disgaea: Afternoon of Darkness'' and ''Disgaea DS ...
'' enjoying a surprising measure of popularity outside Japan. Further, older Japanese tactical RPGs are also being re-released via Emulator, software emulation—such as on the Wii's Virtual Console—as well as on handheld systems, giving these games a new lease on life. However, in the 2000s, some developers complained it was becoming increasingly difficult to develop games of this type (though several had been developed in Eastern Europe with limited success); and even some developers were beginning to complain about a supposed bias against turn-based systems. Reasons cited include publishers' focus on developing real-time, action-oriented games; as well as a perception that games with turn-based mechanics were "too niche" to become successful. However, things may have turned around in the 2010s, at least in the West. A few high-profile titles, such as 2K Games' strategy video games, ''XCOM: Enemy Unknown'' and ''XCOM 2''—as well as a number of Kickstarter-funded RPGs, such as Larian Studios, Larian's ''Divinity: Original Sin'', inXile Entertainment, inXile's ''Wasteland 2'' and Harebrained Schemes' ''Shadowrun Returns''—were successfully developed and published in recent years, in part due to new means of funding and distributing them. According to Dan Tudge of n-Space, "The resurgence of tactical-isometric RPGs has a lot to do with accessibility. ... Changes in the ecosystem like Steam and digital distribution have made it easier than ever for developers to connect with players."


See also

* History of role-playing video games * Role-playing battle systems * List of tactical role-playing video games


Notes


References

{{DEFAULTSORT:Tactical Role-Playing Game Tactical role-playing video games, Video game genres Video game terminology